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by RHSeeger
632 days ago
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> 2) the standup's facilitator now stops devs from going into too much detail, "you guys can discuss it further after the standup" I said this in another comment, but a standup I'm part of tables these until the end of the call; and then anyone not involved in that conversation can drop off. It seems like a reasonable compromise to balance the need to get people together to discuss something against the need to not keep people tied up. It helps mitigate the issue of people not wanting to plan a meeting to just "talk about" something (when that's actually what is needed). |
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Which I suspect comes from the manager/PM going “so what’d you do yesterday?”
I’ve been taught, and I teach others, that in the standup you drive the questions. Usually along this framework:
1) I assigned you Task A yesterday. Did you finish Task A?
2) If yes, awesome. I have Task B for you. Or, go help Bob with Task C.
3) If no, cool. Why? What happened? Is there anyone in this circle that can help you? How can I help you.
4) Open Ended Questions/Comments that we need to circle up on later
5) General Announcements
15 - 30 minutes depending on the size of the team, scope complexity, etc. No one should be talking for more than two minutes. If whatever they need takes longer than 2 minutes, that’s taken offline and a flag something is wrong.
If you’re going to treat the software development like a factory, you must assign and manage work like a factory.
If you’re going to treat it like magazine publishing, you must assign and manage work like a publication.
Pick one. And stop having hour long standups y’all are crazy.