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by Kikawala
638 days ago
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https://www.digitaljournal.com/tech-science/eu-consumer-grou... This one give slightly more information. "Today, premium in-game currencies are purposefully tricking consumers and take a big toll on children. Companies are well aware of children's vulnerability and use tricks to lure younger consumers into spending more," Gacha games. |
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Or the ones that offer a way to battle baddies with your friends but your weapons are just not quite good enough, but there's a premium upgrade...
I remember my kid playing a little "My Little Pony" game on iPad that was free and pleasant and then four levels in, suddenly "oh, you need Twilight for the next missions. Parents, Twilight costs $5."