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by musicale
638 days ago
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"Getting more with less: 6 high-yield design patterns for f2p games" https://turbine.games/2020/04/22/getting-more-with-less-6-hi... Basically the MMO playbook. Unfortunately my brain actually thinks some of these things are "fun". (Spending/losing $1M in a game is probably not fun however.) The whole blog is interesting reading, if you have a strong stomach. |
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I honestly can't do it. This game is so shallow, I played it for two hours and felt like I've seen everything there is to see. Player's minds are incredibly different in the way they approach and consume media like that, including the willingness and ability to go through days of grinding for very small rewards.