|
|
|
|
|
by hungie
646 days ago
|
|
I'm a serious game developer, been in the industry for decades. I would say that. Godot is a way way better tool. There, I've falsified your claim. But more seriously, it's a faster dev experience, it's more ergonomic, it's not cluttered with half baked "new" ways of doing things that don't do everything the old ways do. There's no reason to pick up Unity unless you are being paid to, IMO. |
|
> Unity's advantage over Godot is it's 3D renderer, built in physX, il2cpp backend for C#, profiler, general runtime performance and console support.
And correct me if I'm wrong, but Godot doesn't have hot code reloading where you don't have to restart your game.