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by Capricorn2481
646 days ago
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Or any of these > Unity's advantage over Godot is it's 3D renderer, built in physX, il2cpp backend for C#, profiler, general runtime performance and console support. And correct me if I'm wrong, but Godot doesn't have hot code reloading where you don't have to restart your game. |
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Hot reloading is supported.
Console support is some work. Possible, but work.