|
|
|
|
|
by bcowcher
5107 days ago
|
|
So OpenGL ES (Embedded systems) was not different enough? I actually think OpenGL ES didn't go far enough in the initial spec. ES 1.1 still has alot of the old fixed function pipeline, but then in 2.0 they scrapped it all entirely, opting for a smaller, more modern API. That, to me, was a bad move. I think they should've made the shader based pipeline in 2.0 part of the 1.1 spec. |
|
To contradict everything I've said elsewhere on compatibility - I'm actually in favor of the 1.0/1.1 OpenGL ES standards and would have liked WebGL to offer 1.1.
My self deceiving justification in this instance is that plenty of platforms that can touch the web are still running hardware only capable of fixed function (eg. Intel 945GM).
Fixed function is easy to make safe, and offers a path to leverage 3d acceleration on these platforms that cannot be beaten in software. Sure its not as exciting as 3d with programmable shaders, but it is still useful 3d none the less.