|
|
|
|
|
by hermanhermitage
5107 days ago
|
|
Interesting. I hear what you are saying. To contradict everything I've said elsewhere on compatibility - I'm actually in favor of the 1.0/1.1 OpenGL ES standards and would have liked WebGL to offer 1.1. My self deceiving justification in this instance is that plenty of platforms that can touch the web are still running hardware only capable of fixed function (eg. Intel 945GM). Fixed function is easy to make safe, and offers a path to leverage 3d acceleration on these platforms that cannot be beaten in software. Sure its not as exciting as 3d with programmable shaders, but it is still useful 3d none the less. |
|
OpenGL ES 1.1 on JavaScript would be a joke. Do you really think JavaScript is up to tens of thousands of
calls per model per frame?The rest of the graphics world left OpenGL 1.x long ago. OpenGL 4.0 has none of the fixed function stuff in it anymore either.
Using fixed function features in 2012 is like using oldskool 80s BASIC with line numbers and no functions as your programming language.
It's time to move on.