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by lxgr
665 days ago
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For PC games and applications, Direct3D shaders are supplied in a high-level shader language (not-so-coincidentally called High-Level Shader Language), given that there is no standard GPU architecture on Windows PCs. Wine does still need to translate that to the target graphics library, as well as all the drawing calls themselves, though. There are also some considerations regarding texture compression, I believe, which is a function usually performed in dedicated GPU hardware, and not all GPUs support all formats. |
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