|
|
|
|
|
by lxgr
661 days ago
|
|
Ah, sorry, then I carried over an assumption from OpenGL (where GLSL is actually what's packaged, or at least was a couple of years ago when I last looked at it). In any case, that intermediate representation is probably still easier to compile to hardware-specific code, especially if the hardware has a Direct3D implementation. That's what it's designed for, after all! |
|