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by DeepDuh 5115 days ago
DOES it perform well though? And by that I mean things like native hardware video decompression without having too much impact on the battery, real-timeyness of the touch UI and overall low power consumption. These are IMO the underlying technologies where Apple innovated the most with their iOS platform and these metrics are yet to beat by others. Do we already have hands on tests with windows 8 on ARM? I at least haven't seen any.
1 comments

"native hardware video decompression without having too much impact on the battery" - that's actually where ARM and Intel innovated, not Apple - MS is probably mature enough to deal with processors at least as well as, if not better than, Apple.

As regarding tests, I haven't had access to devices running Windows on ARM - WOA is something of a mystery - they haven't released a full WOA SDK as far as I'm aware - although they do provide a cross-compiler for ARM in the upcoming Visual Studio. So yes, no concrete numbers here.

IIRC, they aren't letting devs use Win32 on WOA, only WinRT and .NET.
Yes, they're discouraging Win32 use overall (even in the x86/x64 space). But that does not mean you can't build native apps (ie non .NET) for WOA - you can use C/C++ out of the box. You are just bound to use MetroUI and WinRT as your primary APIs - both of which are native subsystems.

Steven Sinofsky: http://blogs.msdn.com/b/b8/archive/2012/02/09/building-windo...

Yup, they let you use C++ I think... which is nice since MS have been putting work into C++11 lately.