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by photon137 5112 days ago
"native hardware video decompression without having too much impact on the battery" - that's actually where ARM and Intel innovated, not Apple - MS is probably mature enough to deal with processors at least as well as, if not better than, Apple.

As regarding tests, I haven't had access to devices running Windows on ARM - WOA is something of a mystery - they haven't released a full WOA SDK as far as I'm aware - although they do provide a cross-compiler for ARM in the upcoming Visual Studio. So yes, no concrete numbers here.

1 comments

IIRC, they aren't letting devs use Win32 on WOA, only WinRT and .NET.
Yes, they're discouraging Win32 use overall (even in the x86/x64 space). But that does not mean you can't build native apps (ie non .NET) for WOA - you can use C/C++ out of the box. You are just bound to use MetroUI and WinRT as your primary APIs - both of which are native subsystems.

Steven Sinofsky: http://blogs.msdn.com/b/b8/archive/2012/02/09/building-windo...

Yup, they let you use C++ I think... which is nice since MS have been putting work into C++11 lately.