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by beltsazar
689 days ago
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> The costs associated with implementing this requirement can be very small, if not trivial. This is too naive. While it may be the case for single player games that use online connection only as a DRM mechanism (Hitman 3, Gran Turismo 7), for some games it's not trivial at all. For example, The Division 2 servers do not only act as a "coordinator" between players like CS:GO servers, but also run logics for NPCs and environments. The server and the client are too tightly coupled. |
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First off, hobbyists have an amazing track record reverse engineering many online games and creating third party servers and mods for them, so not only does this solve the problem but the amount of creativity that would be unlocked would be incredible.
Second, you better believe many many publishers will flip the fuck out if they're staring this possibility in the face, and as a result they will work way harder to support their games in the future.