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by bernawil
679 days ago
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yup, honestly this whole take is so tired. Its a factoid pulled out of nowhere. and the counterexample is easy: the gameboy launched with LCD screens and games definitely where meant to look blocky. The pokemon games are perhaps the most influential nowadays in terms of pixelart style and show all examples of it: the very blocky styles of the overhead view and the more detailed pictures of the pokemon. They also cover the 8-bit and 16-bit era with the gameboy advance. |
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Devs design games to look good on the target platform. Obviously you can achieve gradient effects with a CRT and 16-bit color that are very different from a four-tone LCD. Both things can be true.
Edit: And some of them did that very deliberately and documented it. https://news.ycombinator.com/item?id=41134689