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by PhasmaFelis 692 days ago
Your counterexample make me think you've misunderstood the point from the start.

Devs design games to look good on the target platform. Obviously you can achieve gradient effects with a CRT and 16-bit color that are very different from a four-tone LCD. Both things can be true.

Edit: And some of them did that very deliberately and documented it. https://news.ycombinator.com/item?id=41134689

1 comments

the central point of the piece is this:

> blocky pixel art often is a kind of misdirected, anachronistic nostalgia.

and my point was that blocky pixel art is a faithful representation of an important percentage of games of the era, even though some other games of the era were not meant to be "blocky" many indeed where as the gameboy proves.

The author said "often," not "always." The entire point of the article is to explore the details of the phenomenon and show that it's not as clear-cut as people think. What are you disagreeing with?