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by bruce511 686 days ago
The problem with the "how much it cost to make" approach is that means that there is literally no room for error. You're not building in any cushion - no shock absorber. One bad idea, one dud product etc and the company goes under.

On the other hand there are _lots_ of examples of value based pricing outside the tech world. some examples;

a) Any "luxury good". Think Ferrari, Birkenbag, designer clothes etc. b) Any supply-constrained service - think rounds of golf at St Andrews. c) Popcorn at the movies d) Movie tickets (they are not dependent on the cost, or earnings, of a movie) e) Office rent. It costs the same to build a building, so why do rents vary so much depending on location?

and so on. value-based-pricing is not a tech thing - it exists everywhere.

1 comments

I'm not arguing for a "how much it cost to make" approach. I'm arguing agains the "Now I price things based on their value to the customer" approach.

Because the notion of "value to customer" means nothing. What is the value of a piece of software? What is the value of a website? What is the value of branding? The problem I have with all your examples is that those are all tangible things while software work is, for the most part, a service. Coding a website for a client doesn't cost me anything in a traditional, material sense.

I can't quantify how much it cost to make a site. But I do have to assign a monetary value to my work as a developer. And figuring out that value based on how much value my client gets out of my work is a conceptually flawed aproach IMO.