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by Legion
705 days ago
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The fact that consumer VR remains a niche category even in its best use case - gaming - tells you everything you need to know about whether or not it's ready for development in the non-gaming consumer space. Until VR tech is strong enough that it becomes a must-own product type for the average gamer, any other consumer-focused use case should be considered dead in the water. |
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For an example of what I mean, look at the many, many FPS-style VR games that have the barest of bare-bone adaptations to the medium (stick movement, often button-based menus, etc), and then compare to Gorilla Tag. Even the big-name games like Half-Life Alyx have similar failures of imagination; the Half-Life series made its fame in part due to physics-based nonsense and yet in the VR game you can't even use objects to hit things.
Even weirder is that the games that would benefit from "VR as a screen" without many of the downsides—think, for example, playing Civilization on a big floating globe you can move around, completely sidestepping any nausea issues—just don't exist for the most part.