| > games that would benefit from "VR as a screen" without many of the downsides—think, for example, playing Civilization As a kind of ex-VR enthusiast and strategy fan, I don't see much value there. A single strategy game like Civ are 10s of hours of playtime or if a paradox game, 100s. The magical experience of VR presence fades pretty sharpish so it quickly comes down to comfort and practicality. This also applies to MMORPGs like Elite Dangerous - it's a breath taking experience docking your ship the first few times but as soon as you are into the grind, a headset just becomes sweaty nuisance. These are games that benefit from the external world e.g. - eat a sandwich, sip coffee, tickle the cat on your lap... as you ponder your next move - have 30 browser tabs open - the wiki, a strategy guide, a tutorial, the patch notes, a thread about a bug, and that random history rabbit-hole because you are accidentally learning things about the Carolingians or whatever. - ideal games to play along with some TV/netflix/youtube that only deserves partial attention. These are not games that benefit from 100% undivided focus. Kind of the opposite, a thoughtful game benefits from "gazing out the window" type defocussing. - if playing something new/tricky, then I also have a todo list and spreadsheet for calculating some things going too I think motion controllers have untapped potential but even then, they are are going against mouse/keyboard. When the task is wrangling complexity with both precise selections, data navigation/entry and bulk actions, filtering, searches etc. then it's difficult to see an advantage. You can enjoy some Minority Report navigation for a bit but after a few hundred hours... a keyboard shortcut is the real, truly valuable innovation you want. Instantly jumping from location to location / screen to screen is better than whatever visual journey VR would typically insist on. I generally have zero issues with VR sickness but I actually get kind of nauseous micromanaging multiple wars on different sides of a map in 2D because of having to rapidly flip back and forth every other second. I can't imagine how bad that would be in VR! |