| > `extern "C"` has nothing to do with linkage, all it does is disable namemangling, so you get the same symbol name as with a C compiler. extern "C" also ensures that the C calling convention is used, which is relevant for callbacks. It's not just name mangling. This is the reason that extern "C" static functions exist. You can actually overload a C++ function by extern "C" vs extern "C++", and it will dispatch it appropriately based on whether the passed in function is declared with C or C++ linkage. And I'm not sure the terms are confused, because that's how most documentation refers to it: https://learn.microsoft.com/en-us/cpp/cpp/extern-cpp?view=ms... > In C++, when used with a string, extern specifies that the linkage conventions of another language are being used for the declarator(s). C functions and data can be accessed only if they're previously declared as having C linkage. However, they must be defined in a separately compiled translation unit. And https://en.cppreference.com/w/cpp/language/language_linkage The post you're replying to had it completely right. extern "C" is entirely about linkage, which includes calling convention and name mangling. > As you noted correctly, the calling conventions must match, but in practice this only matters on x86 Windows. Or if you want your program to actually be correct, instead of just incidentally working for most common cases, including on future systems. If you're passing a callback to a C function from C++, it's wrong unless the callback is declared extern "C". |
I stand corrected. I didn't know that `extern "C"` enforces the C calling convention.
However, on modern platforms this doesn't really matter because, as I said, there is only a single calling convention (per platform). And I'm pretty sure that future platforms will keep it that way. Fortunately, if you try to pass a C++ callback of the wrong calling convention, you get a compiler error.
> If you're passing a callback to a C function from C++, it's wrong unless the callback is declared extern "C".
That's certainly not true because `extern "C"` is not the only way to specify the calling convention. In fact, you might need a different calling convention! As I mentioned, on x86 the Windows API uses stdcall for all API functions and callbacks, so `extern "C"` would be wrong. If you look at the Microsoft examples, you will see that they declare the callbacks as WINAPI (without `extern "C"`): https://learn.microsoft.com/en-us/windows/win32/procthread/c...
So I stand by my point that in practice you don't need `extern "C"` for passing C++ callbacks to C functions. You can pass a lambda function just fine, and when it doesn't work the compiler will tell you.