| > extern "C" also ensures that the C calling convention is used, which is relevant for callbacks. It's not just name mangling. I stand corrected. I didn't know that `extern "C"` enforces the C calling convention. However, on modern platforms this doesn't really matter because, as I said, there is only a single calling convention (per platform). And I'm pretty sure that future platforms will keep it that way. Fortunately, if you try to pass a C++ callback of the wrong calling convention, you get a compiler error. > If you're passing a callback to a C function from C++, it's wrong unless the callback is declared extern "C". That's certainly not true because `extern "C"` is not the only way to specify the calling convention. In fact, you might need a different calling convention! As I mentioned, on x86 the Windows API uses stdcall for all API functions and callbacks, so `extern "C"` would be wrong. If you look at the Microsoft examples, you will see that they declare the callbacks as WINAPI (without `extern "C"`): https://learn.microsoft.com/en-us/windows/win32/procthread/c... So I stand by my point that in practice you don't need `extern "C"` for passing C++ callbacks to C functions. You can pass a lambda function just fine, and when it doesn't work the compiler will tell you. |
* cdecl is a platform specific calling convention. There is no standard C ABI. cdecl is a wintel thing, not the standard C calling convention. On Linux, this is the System V ABI for instance. On Windows ARM, it's also not cdecl.
* Specifying calling convention at all is a compiler specific extension. There is no standard way of specifying a C calling convention without `extern`.
So specifying cdecl gets you the right calling convention on some platforms and ties your code to some specific compilers. The only portable way to specify C linkage in a C++ program is extern "C". You will always get the right ABI for your platform and it will work on every compiler.
> So I stand by my point that in practice you don't need `extern "C"` for passing C++ callbacks to C functions. You can pass a lambda function just fine, and when it doesn't work the compiler will tell you.
The compiler will very often not tell you. It will complain if the lambda can't be coerced to a function pointer (because it's a closure) or if the argument or return types are wrong. An incorrect ABI will usually be accepted and will just do the wrong thing or crash at runtime. The C++ standard says that language linkage is part of a function's type, but very few compilers actually support this.
Your position works sometimes for some compilers and some platforms. I assert that it's better to use standard C++ features and just work everywhere.