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by swatcoder
705 days ago
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> For example, video game space has already been trying to create AI-powered NPCs, world generation and story-telling (e.g. Inworld AI). This'll be a niche for a long, long time. Games are generally carefully crafted to deliver a specific mechanical and/or narrative experience. A world populated by LLM/etc bots or content is one choice of what that experience might be, but it's not going to be a very satisfying one for many game designers -- especially given the current/near state of the technology. There will be games and experiments that explore it, for sure, but the vast majority of games just don't have any need for it. |
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but audio generation we already have is pretty much good enough, and this is big. it's not AAA tier yet, sure, but still lightyears better half-assing it with mediocre voice actors. it is now an option to only use real voice actors for a few key characters, and even that won't be necessary within the next decade. even indie video games will be fully-voiced soon.