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by jetrink
702 days ago
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Those don't have to be mutually exclusive though. To take AI out of it, think of those murder mystery parties where actors interact with attendees. Actors have roles to play and things they must do to move the story forward, but they improvise their dialog when talking with the players and sometimes each other. Or if you've ever played D&D, you have experienced talking with NPCs that are controlled by your DM. I think video game AI could be a lot like that, where NPCs use natural language instead of rigid dialog trees, but otherwise, they behave a lot like they do today. |
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But actors and DM's are much more disciplined than LLM's, partly because they have careers and friendships on the line for misbehavior. For what amazing things they can do in good weather, LLM's are not really reliable when you want them to consistently deliver something very specific, very secure, or very artfully crafted. They may get there, but their design makes it a very hard problem that we're still a long way from seeing commercialized.