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by wiz21c
712 days ago
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> you tend to need to "get lucky" where both a signal and response evolve/mutate at the same time If you count the total area of earth and the age of earth, how big/long should be your simulation to have the same breadth as earth ? |
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("How much energy would it take to 100% accurately simulate our universe from the big bang to now" is a pretty interesting thought experiment though!)
I like that interesting period on Earth from maybe 4 billion years ago to maybe 500 million years ago, where we went from amoebas learning to duel to arthropods learning advanced dueling techniques. So any given one of my sims assumes a minimum of 10 billion years of priors, and assumes that it can compress millions and millions of generations and population diversity into a much smaller number.
I've had single sims where basic building blocks go from drunken amoeba to the earliest of pretty intelligent arthropods - so that's 3.5b years of evolution. But all sims are a massive tradeoff between fidelity and duration (fast/good/cheap), and the sims I like the most are the ones that cover an era that creates emergence in even a single aspect of the simulation. I guess most of what I'm interested in simulating is vaguely on the order of 100m years of evolution, over vaguely 7 days of real-time simulation?