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by jrowen 717 days ago
I wonder if we could develop any kind of rigor around knowing what certain systems are capable of, or at least some kind of framework for testing things out and being able to catalog and compare them.

I believe the sims need to tend towards less assumptions, more primordial soup, and more running time. We only have one reference point (billions of years of basic shit swirling around) and I feel like we need to start closer to that rather than skipping a bunch of stuff because it's too hard. Making things with so much baked in structure/assumptions doesn't seem to be providing the learning that we need. (I'm speaking in a very general sense, I don't mean this to come off as personal about you or your projects, they sound cool!)