|
|
|
|
|
by aabhay
713 days ago
|
|
I have to be a soggy blanket person, but there are some pretty strong reasons why 3D generative AI is going to have a much shallower adoption cycle than 2D. (I founded a company that was likely the first generative AI company for 3D assets) 1. 3D is actually a broad collection of formats and not a single thing or representation. This is because of the deep relation between surface topology and render performance.
2. 3D is much more challenging to use in any workflow. Its much more physical, and the ergonomics of 3DOF makes it naturally hard to place in as many places as 2D
3. 3D is much more expensive to produce per unit value, in many ways. This is why, for example, almost every indie web comic artist draws in 2D instead of 3D. In an ai first world it might be less “work” but will still be leaps and bounds more expensive. In my opinion, the media that have the most appeal for genAI are basically (in order) - images
- videos
- music
- general audio
- 2D animation
- tightly scoped 3D experiences such as avatars
- games
- general 3D models. My conclusion from being in this space was that there’s likely a world where 3D-style videos generated from pixels are more poised to take off than 3D as a data type. |
|