USD was designed for letting very large teams collaborate on making animated movies.
It's actually terrible as an interchange format. e.g. The materials/shading system is both overengineered and underdefined. It is entirely application specific.
For the parts of USD that do work well, we have better and/or more widely supported standards, like GLTF and PBR.
USD was designed for letting very large teams collaborate on making animated movies.
It's actually terrible as an interchange format. e.g. The materials/shading system is both overengineered and underdefined. It is entirely application specific.
For the parts of USD that do work well, we have better and/or more widely supported standards, like GLTF and PBR.
It was a very dumb choice to push this anywhere.