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by lagrange77
720 days ago
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Thank you, it's really cool!
I started something similar, but way less sophisticated. Basically i implemented a n-Body solver in Julia, compiled it to Webassembly and did the drawing with canvas, like you. This motivated me to work on it again. > The issue with ksp is that you first need to figure out the rocket design before you start on orbital mechanics Come on, it's not rocket science. |
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Awesome, do you have GitHub repo with the code? or a website with it running? would love to see it