Unfortunately not, i couldn't solve some (numerical) stability issues and i buried it in my "dev directory". But if i'll get it presentable, i'll be doing a Show HN.
I’ve been simulating some halo orbits and also running into stability issues
It seems it’s pretty typical and depends on the integration method used, as well as the timestep
In general it is quite a hard problem to solve. Mathematically, it’s a very difficult problem. But also computationally, it is almost impossible to fully simulate an n-body system without getting chaotic orbits. Then you have to either cheat (by manually tweaking trajectories) or just picking a pretty small time range for the simulation
Exactly. What i also learned was, that i had to take a (primitive) collision detection into account. Otherwise bodies can come so close to each other, that the gravitational forces can go very high or even to (machine) infinity.