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by livrem
722 days ago
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> porting to a modern OS and potential improvements and bugfixes will be carried out under a separate project in the future. Or just focus on DOS? Thanks to Dosbox and its various ports I don't think any other system will be as stable or support as many different platforms. Instead of having to fix bugs every six months when the modern systems inevitably change in some anoying and not backwards-compatible ways, a DOS version will just keep running everywhere. |
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DOS means joysticks with 4 axis and 4 buttons max, short 8.3 filenames, obsolete network protocols, SVGA graphics mode, stereo SoundBlaster 16, three button mice, basically no integration with the host system... Also, terrible SDKs and 16-bit real mode nonsense if you're the developper.
Technology has progressed over the past 30 years and DOS is firmly stuck in the 1990s. If you're decompiling a video game with the eventual objective of making improvements and bugfixes to it, you might as well port it to modern systems too. Some of these like high-definition resolutions for example will require it anyway.