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by livrem
721 days ago
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I did not consider the problem with joysticks. Did DOS flight simulators never support any more advanced joysticks, for instance by using the MIDI-based API that some later joysticks had, that still allowed the use of the game port but with any number of axis and buttons? Was that something that only happened in Windows 95? But Dosbox is a bit more flexible than if you had to target actual DOS only on real hardware. A DOS game can support VESA modes up to 1920x1080 (at least?) in Dosbox-X for instance. Mapping extra joystick buttons to keyboard keys sounds like it should be possible on a modern machine? Supporting ancient DOS hardware sounds like fun ("fun"?), but I think more of Dosbox as a very stable and portable virtual machine. No need to be restricted to what would realistically work on a real old DOS computer. |
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Which ones did that? Afaik the "digital" protocol joysticks bit-banged serial communication using standard gameport pins.