| I mean, sure. But on the other hand: - Paint is not only free but built-in - Paint.net is free and covers most of what I'd need to do - GIMP is free. Cumbersome, but if I need to do any batch operations that's when I bring out a full suite. If I only need to do a quick edit for some hobby thing, I'm not frought for options. >but it's just annoying to not be able to use the same software as my artists So you are a professional? If you have artists at your beck and call and it's not a forboding deadline, I don't know why you wouldn't ask the artist to make the edit. There's definitely a debate to be had about proprietary file formats (I work in games, so I completely understand that with its 3d equivalent that is the FBX format... thankfully there are very slow moves to cast that away), but I'm not sure I have a good solution. I don't necessarily think a company should be forced to open source/spec its own tooling. |
Have you ... worked with artists? To get them to produce technically precise artwork?
The point would be that sometimes it takes 4-5 turnarounds with an artist to get something exactly right. Something that I, as a non-artist but skilled app user, can do in less time it takes to explain what I need to the artist a single time. So it's about saving my time and not having to pay for hours of artist time for something I can do in 10 minutes.
What I'd like to see is tiered licenses. They're being greedy and I refuse to patronize them. That's what it comes down to. I'm not saying they should be forced to do anything. Just that I don't like what they're doing, and therefore end up having to work around their software rather than using it.
I have a license for the last one they offered for a fixed cost; bought it for a steep discount when the new licenses were the Next Big Thing. But they won't get any more of my money until they offer the software at a reasonable price tier.