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by SomeCallMeTim
735 days ago
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Well, I think you could say I've worked in games too. [1] In fact, it's in games that the artists, especially when working with 3d, had the hardest time getting the precise kinds of changes that I would need. But even in 2d, if they, say, created a sprite, but then left a few pixels non-100%-transparent in the corners of the image, I could ask them to go find those pixels and erase them...or I could do it myself. And if they don't get them completely erased, then there will still be artifacts on the screen and the texture atlas packing will be screwed up. Yeah. I've been doing this for a long time. And no, I don't have much hope of getting artists to migrate. I'm just tilting at windmills. [1] https://www.mobygames.com/person/13230/tim-mensch/ |
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