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by qfiard
738 days ago
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It is fundamentally more complicated. Possible moves can be evaluated against one another in games. We have no idea how to make progress on many math conjectures, e.g. Goldbach or Riemann's. An AI would need to find connections with different fields in mathematics that no human has found before, and this is far beyond what chess or Go AIs are doing. |
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But the first problem is, the number of legal transformations is actually infinite. (Maybe I am wrong about this.) So it immediately becomes impossible to search the full tree of possibilities.
Ok, so maybe a breadth-first approach won't work. Maybe we can use something like Monte Carlo tree search with move (i.e. math operation) ordering. But unlike chess/go, we can't just use rollouts because the "game" never ends. You can always keep tacking on more operations.
Maybe with a constrained set of transformations and a really good move ordering function it would be possible. Maybe Lean is already doing this.