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by salamo
743 days ago
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Not a mathematician, but I can imagine a few different things which make proofs much more difficult if we simply tried to map chess algorithms to theorem proving. In chess, each board position is a node in a game tree and the legal moves represent edges to other nodes in the game tree. We could represent a proof as a path through a tree of legal transformations to some initial state as well. But the first problem is, the number of legal transformations is actually infinite. (Maybe I am wrong about this.) So it immediately becomes impossible to search the full tree of possibilities. Ok, so maybe a breadth-first approach won't work. Maybe we can use something like Monte Carlo tree search with move (i.e. math operation) ordering. But unlike chess/go, we can't just use rollouts because the "game" never ends. You can always keep tacking on more operations. Maybe with a constrained set of transformations and a really good move ordering function it would be possible. Maybe Lean is already doing this. |
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I am fairly certain the number of legal transformations in mathematics is not infinite. There is a finite number of axioms, and all proven statements are derived from axioms through a finite number of steps.