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by ryandrake
732 days ago
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> "Shopping with your voice" never took off despite many attempts. We're seeing this more and more in tech: Company comes out with a feature that few people want. It doesn't gain adoption. They make many attempts to cajole and nudge users to use the feature. Users don't use the feature. They make more buttons and flows trigger the feature. Users ignore them. They start tricking users into using the feature, with dark patterns and misleading buttons. Users deliberately learn and avoid these. Exasperated, they declare "Why, oh why, won't users just use this feature!? They're just uninformed or don't know what's good for them!" Whatever happened to starting with what the user actually wants and then working backwards from that to the actual feature? More and more, companies are more interested in serving their own metrics than serving their users. |
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The first is that it takes a massive amount of dollars to make an impact on revenue. You're just not going to move the needle by selling a new product or something. It's a mature business and to meaningfully increase your revenues you need to alter people's current behavior so they spend more.
But, the second thing, is that if you manage to increase revenue by a percentage point, that is a huge amount of money, and that potential payoff can justify a huge investment. And once you've made that investment, there's a lot of incentive to try to make it work (between sunk cost fallacy and potential payoff).
Lots and lots and lots of companies fail because they build something that doesn't solve a need. It's like the number one thing you learn. This is nothing new. It's just that in the age of hyperscaled tech companies, the payoff for unlocking a new market or changing user behavior is huge, so you end up with lots of attempts to develop some technology and then figure out how to use it to change the world.