| One of the interesting tradeoffs in programming languages is compile speed vs everything else. If you've ever worked on a project with a 40 minute build (me) you can appreciate a language like go that puts compilation speed ahead of everything else. Lately I've been blown away by the "uv" package manager for Python which not only seems to be the first correct one but is also so fast I can be left wondering if it really did anything. On the other hand, there's a less popular argument that the focus on speed is a reason why we can't have nice things and, for people working on smaller systems, languages should be focused on other affordances so we have things like https://www.rebol.com/ One area I've thought about a lot is the design of parsers: for instance there is a drumbeat you hear about Lisp being "homoiconic" but if you had composable parsers and your language exposed its own parser, and if every parser also worked as an unparser, you could do magical metaprogramming with ease similar to LISP. Python almost went there with PEG but stopped short of it being a real revolution because of... speed. As for the kind of problem he's worried about (algorithms that don't scale) one answer is compilation units and careful caching. |
In the case of Rust it's more of a cultural choice. Early people involved in the language pragmatically put everything else (correctness, ability to ship, maintainability, etc.) before compilation speed. Eventually the people attracted to contribute to the language weren't the sort that prioritized compilation speed. Many of the early library authors reflected that mindset as well. That compounds and eventually it's very difficult to crawl out from under.
I suspect the same is true for other languages as well. It's not strictly a bad thing. It's a tradeoff but my point is that it's less of an inevitability than people think.