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by snapdaddy
740 days ago
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As others have commented, most people have specialised knowledge. For example, I've been programming professionally for about 30 years; let me share my knowledge of game programming: Most people use Unity these days. I'm pretty sure it's in C#, and there was something about the licence recently that they probably backed down from. You can still write in c with OpenGL, but you will probably have to create your own game engine(?). You will need a game loop where you track the milliseconds elapsed each frame. Try not to stutter in your game loop. 16 ms. Oh, and double-buffering the output is probably a good idea. See? Don't sound so smart now, do I? |
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