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by ChadNauseam
739 days ago
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A middle ground is webgpu. It is much less verbose than Vulkan and is guaranteed to run anywhere, including the browser. At the same time, it has access to "modern" features like compute shaders which would not be available in webgl. It also doesn't have much legacy cruft leading to multiple ways of doing the same thing, unlike opengl. The main advantage is that it's new, so there are many fewer tutorials available for it, and that is a very serious disadvantage. |
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[1] https://github.com/bkaradzic/bgfx