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by MindSpunk
738 days ago
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My perspective is it’s a couple things. Mainly because it’s backed by several implementations with market pressure to deliver high quality working implementations (wgpu in Firefox, Dawn in Chrome). Not saying bgfx or others are bad, but the Chrome team will be putting in a lot of work for you to make sure Dawn works well everywhere Chrome needs to be. That plus it’s super portable. First time in a long time that we could truly be looking at a “write once run anywhere” GPU API. It also fills OpenGL’s niche by being much more approachable than Vulkan. I guess this really just adds up to it being the “OpenGL 2” a lot of people have been wanting in light of Vulkan’s complexity and weaker portability. |
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