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by lyu07282
746 days ago
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Jonathan Blow criticizes the use of scripting languages in modern game development as outdated and inefficient, pointing out that they slow down performance, are error-prone, and complicate the development process with extensive engine integration needs. He notes that while initially appealing for allowing quick iterations and non-programmer accessibility, scripting languages often result in poor quality, bug-ridden code that requires significant oversight from professional programmers. Advocating for robust, compiled languages like C++, Blow dismisses scripting languages as a failed experiment and praises the shift towards more constrained and user-friendly visual scripting systems in platforms like Unreal and Unity. (i don't mean to suggest that i agree with him, I just was curious) |
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I feel like if there was a nice modern statically typed language that was easy to embed I would go with that. Something like Dart maybe. But I don't think that's easy to integrate.