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by stephc_int13
760 days ago
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Constant update rate is a must, and can even be tweaked to minimize input latency if you are using a custom engine. Using two frames to interpolate at render time is adding one frame of latency. It is possible to do it on a single frame, extrapolating instead of interpolating, but you have to use a simple but uncommon trick to make it robust. The latency gain is not a full frame but some sizeable fraction of a frame, I think it is worth it for some games. |
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