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by nightowl_games
761 days ago
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> I think it is worth it for some games. What types of games are you thinking? Extrapolation isnt worth the chance of misprediction if it's a player movement based game. The 'input latency' introduced by interpolating between frames is far different than typical 'input latency'. It's less than a single frame, and the game still renders movement at the same frame, just less movement. Most 'input latency' tests only test for _any_ movement, so those kinds of tests would detect 0 difference between 'interpolation', 'extrapolation' and 'render the exact game state'. I'm a fast paced gamer, and I make fast paced games, I've never once 'felt' the input latency from interpolating the players position between simulation frames. |
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