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by Jasper_
759 days ago
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It is an issue with some modern games (I recently played a title that had a "Preparing Shaders..." loading screen); the main difference is that those games know the full set of what they need to do and can precompile most of them up-front, while an emulator like Dolphin needs to handle whatever the game throws it on the fly. Also, games might know what shaders it can skip and what it can't, but Dolphin can't skip shaders if they aren't compiled, because it doesn't know what the game will do with the render (e.g. Miis work by rendering their heads once into a texture, and then reusing that. If it skips the render because the shader isn't ready, the Mii will just be missing forever). Some emulators handle this by sharing "shader caches" between users so that they have a better idea of what the game will use; Dolphin opted for a different solution here. |
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But from what I’ve heard it’s often still an issue on PCs (I’m a Mac guy). I’ve seen videos of shader compilation stutters, even in games with a precompilation step that’s supposed to avoid that.
Digital Foundry has covered this many times. The link in a sibling comment to them on Eurogamer is a great place to start.