|
|
|
|
|
by CactusOnFire
764 days ago
|
|
This is one job I am actually hopeful will be fully automated. I've heard before that the people doing this 'tween' frames make less than minimum wage on contract. That being said, I'm sure this is going to take a while to fully replace the manual efforts. There will probably be awkward phase in between the outset and the perfect modelling efforts, and I'm sure lower budget shows (or ones looking to cut corners) will be the early adopters. |
|
The more rigid the object, the better this works. 3d cars look better than 2d cars, even in an otherwise 2d show. Mechs look a bit worse. And human characters look horrible.
Yet anime studios still do it. Including for critical highlight scenes like dance scenes (Check out Love live dance scens), because it is so, so hard to draw humans dancing.
So if anime studios are willing to do something, that looks obviously bad, as a widespread practice. There'll be 0 barriers to AI inbetweening adaptation, which would likely look BETTER than human inbetweening within a year of release.
AI anime art has already wiped out the lower-end of patreon artists, and is heavily impacting the mid-tier. Because AI has gotten more technically proficient than the average mid-tier artist. Pretty much only the higher-end can hold their heads above water. Or they have to transition to drawing comics with storylines, instead of just simple images.