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by itsdrewmiller
807 days ago
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The guy who invented the power 9 complaining about these new designers making rares that are too good… right. Also the hate on Arena is bizarre - it’s not perfect but it is polished and works well on (at least) iPhone PC and Mac. |
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1) In the original game, "balance" was meant to be achieved through the ante system, so if you loaded up your deck with good rares and managed to lose, you were risking more than your opponent was.
2) There was no competitive collectible card game scene so nobody was thinking about balance, it was just about having fun. Chaos orb was everyone's favorite card when the game first came out.
3) They didn't know that people would collect magic cards in any serious way, so they weren't thinking about resale value or getting people to buy a bunch of cards so they could have the rares. Baseball card and comic book dealers early on were completely uninterested in dealing with magic cards for quite a long while.
4) You're looking backwards with decades of experience of playing collectible card games. It was not at all immediately obvious that moxes and black lotus would be good, and people did not understand either "card-advantage" or "tempo" for many months after the game was released. The early meta was all people trying to get out big minions. It took quite a few months before people started figuring out degenerate decks, and even then, there wasn't a lot of communication between players early on unless you were on a few news groups, and not many people were. A lot of it was just word of mouth.