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by fayalalebrun
766 days ago
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This is a common misconception, but is not the case. For example, look at the Voodoo 1, 2, and 3, which also used fixed point numbers internally but did not suffer from this problem. The real issue is that the PS1 has no subpixel precision. In other words, it will round a triangle coordinates to the nearest integers. Likely the reason why they did this is because then you can completely avoid any division and multiplication hardware, with integer start and end coordinates line rasterization can be done completely with addition and comparisons. |
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