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by sgtnoodle 762 days ago
The folk that made Crash Bandicoot were pretty clever. They figured out that the PlayStation could render untextured, shaded triangles a lot faster than textured triangles, so they "textured" the main character with pixel-scale geometry. This in turn saved them enough memory to use a higher resolution frame buffer mode.

https://all-things-andy-gavin.com/2011/02/04/making-crash-ba...

1 comments

It wasn't Pixel scale, more paint by numbers.