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by algorias
5134 days ago
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That's just not true. most people who buy Starcraft 2, for example, only use it to play the single player mode, even thought SC2 is even closer to a pure multiplayer game than Diablo. Forcing you to be online at all times leads to terrible user experience (it is strictly worse than just disabling some features when you lose the connection like SC2 does), so I believe Blizzard is purely motivated by DRM in this matter. |
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They tried allowing local machine play before, but it resulted in a few problems:
- If they allowed you to play your solo player in groups, it opened the floodgates for hacked items and gold.
- If they forbade you from playing your solo player in groups, it caused massive consumer confusion and anger because you couldn't play your character, whom you'd built up over weeks, with your friends.
If you simply store all character info server-side and keep it there, you solve both problems: No more direct hacking of the data, and no more confused users. The cost is that users can't play the game offline, but that's a less serious problem than the other two.