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by kstenerud
5133 days ago
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Blizzard is motivated by protecting the online economy, and keeping complexity and user confusion down. They tried allowing local machine play before, but it resulted in a few problems: - If they allowed you to play your solo player in groups, it opened the floodgates for hacked items and gold. - If they forbade you from playing your solo player in groups, it caused massive consumer confusion and anger because you couldn't play your character, whom you'd built up over weeks, with your friends. If you simply store all character info server-side and keep it there, you solve both problems: No more direct hacking of the data, and no more confused users. The cost is that users can't play the game offline, but that's a less serious problem than the other two. |
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The problem they're solving isn't a problem that players have. It's that they want to make money off Diablo microtransactions, and they think they can't do that in the presence of hacked characters and items.