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by NoPicklez 773 days ago
This is a very far fetched tin foil kind of response here

If I am playing a game with other humans and one of those humans doesn't feel like improving or cannot stand being beaten and decides to use technology that is not allowed to win at the expense of others. That's not a game people are going to want to play.

There is room for people that want to experiment with cheating and using technology in game to aid themselves and that's in a completely separate game that encourages that behavior.

If they genuinely want to become better, they need to apply concepts that allow them to improve which is training what you're not good at and accepting you won't always or ever be the best. Not using an aid that goes against the rules of the game and gives them an unfair advantage.

It's a similar principle I would apply from the world of sport and doping. Just because it might be partially a social problem, the solution isn't just to let it happen.

1 comments

It’s not about not being able to stand being beaten and not being the best. I’m truly sorry that a lot of people who cheat are also toxic.

I’m not advocating for unfairness by just letting people use automation to trample upon those who don’t. Like I’ve said, a machine will always win an unaided human in some tasks - so there is no competition here. Rather, I propose to accept automation and start giving it to everyone, so games will be fair for everyone. If some mechanic relies on imperfect mechanical skills - that’s a bad mechanics that never will be fair despite any wishes to make it so.

Technology is the greatest equalizer. Don’t automatically blindly hate people who want to make bots or copilots. That was the whole point.

Firstly, the decision needs to be made whether we allow people to use automation and these games have already said no, which is the agreed upon consensus for players. We don't want to allow cheats or people to automate their gameplay.

We want the developers to provide the constraints so that there is a fair playground, they do this via the game mechanics and preventing outside automation. We just want to play games using the mechanics provided to us, we don't want to focus on building automation to outsmart the competition, we want to outsmart the competition by being a better player when everything is considered equal.

I am automatically against people who make bots or copilots in games that explicitly say you can't use them, in games where the players don't want them and don't want to up against them. That is the whole point.

These anti-cheat solutions are combatting people making or using copilots in games where people don't want them and where the rules say you can't use them. That is the whole point.