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by dylan604 780 days ago
> You're producing a movie, and want to tweak certain lines of dialogue; with the consent of the talent.

The latest agreement to end the last round of strikes was to prevent this very thing.

Of your list, the medical condition to give someone their real voice instead of a Hawking voice would be the most legit reason. Everything else is a skewed sense of morally acceptable as I think they are shady

1 comments

I wouldn't go as far as that. Plenty of indie to AAA games are produced using commodity assets / resources (e.g. why make your own tree model, when there's plenty of pre-mades in the marketplace). Yes, that takes away work from artists, but it is part of productivity and game development.

Centuries ago, elevators were manned. Today, they're all electronic. It is the inevitable march of progress and productivity.

There's a difference from starting the project by using OpenVoice vs hiring an actor for 90% of the work but then cloning their voice because you can' be bothered to reschedule the same actor for creative changes.

But if you start that project by making a voice sound like Morgan Freeman because you can't afford Morgan Freeman but you feel entitled then you can go pound sand. So your choice of making a generated voice should be of a voice that someone else isn't already using.